Earth Armor Ninja
EARTH 5

Earth Armor Ninja

  • Archetype:
  • Ninja

  • ATK:
  • 1600

  • DEF:
  • 1200

  • View:
  • 3346




If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Earth Armor Ninja — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Earth Armor Ninja is a Level 5 EARTH Warrior whose only effect is a conditional hand Special Summon: it needs the opponent to control a monster and you to control none. Its power is a free-to-run Ninja body that enters from hand in a narrow spot and then serves as a clean Level 5 material. Its 21-deck, 12-archetype spread and 1.67 average copies show it is a real, portable Ninja staple, but no combo, guide or usage data supports a starter role beyond the text. High ATK/DEF earns nothing here, and the conditional summon keeps accessibility and resilience well below the top of the scale.

Axis scores

Axis Score Evidence
Accessibility 55 Hand-summon gated by 'opponent controls a monster and you control none' (verified text); 21 decks with 7 in the Ninja archetype and a 1.67 average copy count suggest it is live in practice (observed, deck stat), but the condition limits reliable access (inferred).
Combo & Conversion 30 Text only: a 1600-ATK body that converts into a board only with its Ninja partners (observed via top_partners at 66.7% co-deck rate); no combo boards recorded (speculation for any specific line).
Resource Economy 25 No card advantage, search, or GY refuel in the text (verified); it is a free body from hand, so it neither gains nor loses cards on its own (inferred).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text (verified); it provides no opponent interaction (verified).
Material Utility 60 Level 5 EARTH Warrior body usable as generic material; its material value survives its effect being negated because the body is the material (inferred from text and level/attribute fit).
Resilience & Flexibility 40 Single-zone, single-use hand summon that can be stopped by the summon condition not being met; it has no recursion or multi-turn presence in the evidence (inferred).
Deck-Building Efficiency 75 Ordinary monster with no garnet or lock, run at up to 3 copies across 21 decks; a clean slot in Ninja shells (observed from copies_per_deck distribution).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 5 EARTH Warrior material that converts even when the effect is negated
  • Hand-summon with no card cost, so it adds a body without spending a card
  • Broad Ninja shell usage across 12 archetypes and 21 decks
  • Low deckbuilding cost: an ordinary monster run 1 to 3 copies

Weaknesses

  • The summon condition (opponent has a monster, you have none) is restrictive and not always reachable
  • No search, refuel, or interaction; the effect contributes no card advantage
  • Combo role is text-inferred only; no recorded boards confirm a starter role

Counters / choke points

  • Monster-removal or board-clearing effects that leave the opponent with no monsters to satisfy the summon condition
  • Being the same card type as Ninja partners means partner-focused disruption also hits its line

Best use

Level 5 hand-summon body and material in Ninja engines. Decks: Ninja, Ninjitsu Art. Suggested copies: 2.

Evidence & gaps

  • Verified: Hand Special Summon condition: opponent controls a monster and you control no monsters; Level 5, EARTH, Warrior, 1600 ATK / 1200 DEF; 21 decks, 12 distinct archetypes, 1.67 average copies
  • Observed: Ninja partner co-occurrence at 66.7% of decks; Copy distribution 1 to 3 copies across decks
  • Inferred: Material value survives effect negation; Hand summon is conditional and not always reachable; Starter role is conditional on the summon window
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only











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